6. 特典 — three types of gifts
In the カード Designer Build Your Journey step you pick one of three 特典の種類. Each type is a different interaction scenario, a different economy, and a different level of control.
6.1 Award — instant text gift
Award is the simplest type. It’s just a text message and a picture the 顧客 sees on reaching the goal. 不要 codes, no バウチャー, no draws — the 顧客 shows the screen to the cashier, and the cashier hands the gift over.
Optional 特典 settings for Award
- Description — the gift description (e.g.,
Any regular coffee from our menu). - Image — the gift image (PNG, JPG, JPEG, WEBP, SVG, HEIC, HEIF, AVIF). Can be pasted from clipboard.
- Buttons: CLOSE / SAVE CHANGES.
When to use Award
- When your service runs on すばやい trust (coffee shop, bakery, fast food).
- When your POS doesn’t サポート promo codes.
- When the gift is handed out by the same スタッフ member who serves the 顧客.
- When you’re just testing the program and want to keep things シンプル.
When not to use Award
- When there’s a risk the 顧客 screenshots it and tries to reuse it. Use a Voucher instead — it has a
redeemedlifecycle state, after which the voucher is invalid. - When the gift is expensive and you want to control when it’s redeemed (e.g., a free €40 dinner). A Voucher is safer here, too.
6.2 Voucher — Smart Voucher with Redeem Code
Voucher (Smart Voucher) is a voucher with its own lifecycle. Once the goal is reached, an active voucher appears in the 顧客’s Wallet. The 顧客 uses it whenever they want — separately from the moment they earned it. When the cashier redeems the voucher, the status flips to redeemed, and it can no longer be used — even if the 顧客 kept a screenshot.
Optional 特典 settings for Voucher
- Description — the voucher description.
- Image — the picture (PNG / JPG / JPEG / WEBP / SVG / HEIC / HEIF / AVIF).
- Redeem Code — the redemption code. It can match a regular promo code in your POS (e.g.,
FREECOFFEE,GIFT100,BDAY25). The code is automatically rendered both as text and as QR. If your POS already handles promo codes — no integration is needed; the cashier just reads or enters the code into the till. - Validity — duration. One of four options:
- UNLIMITED — no expiry.
- DAYS — N days from issuance.
- MONTHS — N months from issuance.
- FIXED DATE — until a specific date.
Voucher lifecycle
issued → active → redeemed → expired
- issued — voucher generated but not yet attached to a 顧客 (for standalone バウチャー).
- active — voucher is available in the 顧客’s Wallet; can be used.
- redeemed — voucher has been used; can no longer be reused.
- expired — validity period elapsed.
This state machine is the main defense against screenshot fraud. Even if the 顧客 kept a screenshot, after redeemed the till (via Redeem Code) or the scanner will refuse to apply it again.
When to use Voucher
- When the gift is expensive and you need to confirm hand-over.
- When the scenario is “earn now, use later” (typical for salons, restaurants, premium service).
- When your POS already supports promo codes — Voucher with a Redeem Code turns 7stamp into a Wallet layer on top of your existing discount system without any POS rework.
- When you want the exact Redemption rate metric — how many バウチャー were actually used.
6.3 Lottery — gamified draw
Lottery is a gamified 特典. Instead of a single gift you assemble a pool of Variants (draw options), and on reaching the goal the 顧客 spins the lottery. The ビジネス decides how many slots of each type go into the pool — total probability across all slots must equal 100%.
Four slot types in the lottery pool
Per 7stamp architecture, a lottery slot can be one of four types:
- Award slot — an instant text gift (same as a regular Award).
- Voucher slot — a voucher (Smart Voucher with its own lifecycle, optionally with a Redeem Code).
- “Try again” — a re-spin. The 顧客 immediately spins the lottery again.
- “不要 prize” — an empty slot. Used to balance the economy and not hand out expensive バウチャー to everyone who reaches the goal.
If the 顧客 wins a “prize”, they get either an Award or a Voucher — the screen then behaves accordingly (text gift or Voucher Unlocked!).
Configure Lottery — pool 設定
- Lottery Name — the lottery name.
- For each Variant:
- Type — the slot type: Award, Voucher, Try again, or 不要 prize.
- Probability % — drop chance (e.g., 25).
- Name — slot name (e.g.,
Free Coffee,Try again,Maybe 次 time). - Greeting text — text the 顧客 sees when this slot fires.
- + ADD VARIANT — add another slot.
- Total probability: NN% — indicator: the sum of all slot probabilities must equal 100%. SAVE is disabled otherwise.
Where the lottery is played
Depending on which service ワークフロー you use:
- スタッフ スタッフ スキャンner (Manual) — the spin opens on the スタッフ member’s phone; they show the screen to the 顧客 and invite them to tap “Play”.
- Self-Service Self-Service Self-Service Kiosk — the 顧客 spins it themselves on the tablet by the till.
- レシートQR / デリバリー QR — the 顧客 scans the QR from the receipt or insert and spins right in the browser on their phone, no App required.
When to use Lottery
- When you want to amplify the emotional moment — a lottery adds gamification, and the 顧客 remembers it more strongly than a regular gift.
- When you need to balance the economy: add “try again” and “no prize” slots so not every goal-reacher gets an expensive Voucher.
- For one-off marketing キャンペーン (e.g., a brand anniversary).
What to avoid
- Don’t make a lottery with a single 100% slot — it’s just an Award/Voucher wrapped in an extra click.
- Don’t make “no prize” dominant (>50%) — the 顧客 will feel cheated and drop out.
- Remember that in jurisdictions regulating gambling, a lottery with real prizes may require legal 確認.
6.4 Milestone 特典 — multiple goals on a single カード
In カード Designer ステップ 3, beneath the standard 特典 セクション, there’s a link: Do you want to add milestone 特典? 対応! Tapping it adds intermediate gifts along the カード path.
例 カード with 9 Stamp and two milestones:
- 3 Stamp → Award: “10% off your 次 order”.
- 6 Stamp → Voucher: “Free dessert” with Redeem Code
DESSERT6. - 9 Stamp → Voucher (final): “Free Pizza” with Redeem Code
FREEPIZZA9.
When to use Milestone 特典
- When the final goal is far (8+ Stamp) and the 顧客 might lose motivation on the way.
- When you want to bring the 顧客 戻る sooner — a small 特典 at Stamp 3 drives more frequent 訪問.
- When your economy makes sense to give a small bonus to almost everyone and a big one to the most loyal.
What the 顧客 sees
In Wallet the 顧客 sees a progress bar with hints about the 次 milestone. Each intermediate gift triggers a Wallet push notification and adds the matching Award/Voucher.
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